Gust of Wind
You exhale, pushing all the air in your lungs forward in the direction of your outstretched hand. Your breath becomes a strong gust that throws objects and creatures around.
Action - Self (60 ft. line 10 feet wide) - 2nd Level (Evocation) - VSM - Concentration (1 Minute)
Candles, torches, and similar unprotected flames in range of the wind are extinguished.
Strength Save
Failure: Targets are pushed 15 feet away from you in a direction following the line.
Success: Nothing
Area Hazard: Any movement going towards you against the direction of the latest gust of wind counts as movement through difficult terrain.
Concentration: On each of your subsequent turns, you can use a bonus action to both change the direction of the wind and have the spell occur again.
Classes:
Druid, Ranger, Sorcerer, Wizard