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Gust of Wind

You exhale, pushing all the air in your lungs forward in the direction of your outstretched hand. Your breath becomes a strong gust that throws objects and creatures around.

Action - Self (60 ft. line 10 feet wide) - 2nd Level (Evocation) - VSM - Concentration (1 Minute)

Candles, torches, and similar unprotected flames in range of the wind are extinguished.

Strength Save

  • Failure: Targets are pushed 15 feet away from you in a direction following the line.

  • Success: Nothing

  • Area Hazard: Any movement going towards you against the direction of the latest gust of wind counts as movement through difficult terrain.

  • Concentration: On each of your subsequent turns, you can use a bonus action to both change the direction of the wind and have the spell occur again.

Classes:

Druid, Ranger, Sorcerer, Wizard

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