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Enthrall
You weave a distracting string of words, waving your arms to challenge a creature or otherwise get the attention of a creature.
Action - 1 Creature* (90 ft.) - 2nd Level (Enchantment) - VS - 1 Minute
A creature must be able to hear you to be affected by this spell. This spell ends if the target can no longer hear you or if you become incapacitated or silenced.
Wisdom Saving Throw
Failure: Target is charmed. While charmed in this way, the target is goaded by you and has disadvantage on perception checks to locate a creature other than you. Target rolls again at end of their turns, ending effect on success.
Success: No effect.
*Upcasting: Target one additional creature for each spell level above 2nd.
Classes:
Bard, Paladin, Warlock
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