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Slowed

A slowed creature moves slower than the environment around them, usually due to a time-warping magic spell or effect.

  • A slowed creature has disadvantage on all attack rolls.

  • A slowed creature suffers a -2 penalty to their armor class and dexterity saving throws.

  • A slowed creature cannot use reactions.

  • A slowed creature's speed is halved

  • A slowed creature casting a spell rolls a d20. On an 11 or higher, the spell triggers. On a 10 or lower, the spell is delayed and the slowed caster must use their action (or bonus action, if the spell takes a bonus action to cast) on their next turn to complete the spell. If the caster chooses not to continue casting the spell or is unable to on their next turn, the spell slot is consumed anyway. For the sake of casting multiple spells in the same turn, this counts as if the caster used the spell on both turns.

Notes

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